================================================================
* General Information *

Title                   : For relaxing times, Bloodbath Spa.
Filename                : bloodspa.zip
Release Date            : 17.12.2005
Author                  : Esko "NemesiS" Juhola
Email                   : nemesis@aq2suomi.com
================================================================
* File Information *

.bsp Name               : bloodspa.bsp
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : No
ActionQuake DM          : Yes
ActionQuake Teams       : Yes
DM Spawn Points         : No
Max Player Load         : Unsure
Difficulty Settings     : No
New Sounds              : Yes
New Textures            : Yes
New Music               : No
Demos Replaced          : None
================================================================
* Installation *
 Extract (unzip) in the *:*\quake2\action directory. All paths provided.
================================================================
* Construction *

Programs used         	: Worldcraft 1.6, Paintshop Pro, Goldwave
Known Bugs              : Atleast 1 texture-bug. Pfft.
Build Time              : ~3 weeks almost non-stop and 24/7.
================================================================
* Description *

First map ever, just wanted to make a map that is aww pwetty(?!) AND playable. I think it came out pretty nicely. ^^ 
Yeah, I know r_speeds are high but hey...first map... :)

================================================================
* Special thanks to *

- pauhi (For teaching me how to use Worldcraft at firstplace, for converting some .wal's & being a general helpdesk and whinestation <3)
- NRGizeR (For a SHITLOAD of all sort of technical help and advices <3, compile-god)
- Beaviss (For texture-help and loads of other stuff <3)
- Templar & Perditus (For bughunting <3)
- All the helpfull lads @ #aq2maps/qnet who I forgot.
- Everyone whos textures etc. I've used.

================================================================
* Copyright *


Copyright  2005-2055. All rights reserved.